Bug World is a Card game made in Unity C# as a solo project
Main features:
Abstracted Command Pattern for card & chip control
6 AI Opponents with personalities
Pause Menu & Functional UI
Complete Telemetry & Automation
Created an Action List which contains actions that affect cards, chips, texts, colors, and more and can complete actions over time.
6 Different opponents with their own personalities that affect whether they bet or fold on any given hand
Custom pause menu that allows color changes, celebrations, and useful modifications like game speed and card sizes.
The game can be played automatically and will record events that happen, who wins the hand and who folds and how much money each player has at the end of a turn. I then used this data to generate statistics about which AI opponent has the best chance of winning and also used the automation to find bugs in my menus and gameplay.