Nathan Delaplace
Gameplay Programmer
Computer Science & Game Design @ DigiPen
Computer Science & Game Design @ DigiPen
Local-PVP Arena Shooter
Custom C++ Engine With DirectX
Team of 4
Published on Steam
Tech Lead for Programming
Created ECS in C++ Engine
Initialized DirectX
Designed & Created Player behavior, collisions, camera, and end game results
Racing Combat with Local PVP
Unreal Engine 5.2 Blueprint
Team of 7
Steam release coming soon
Card game
Unity C#
Solo Project
Playable in browser
Solo Gameplay Programmer
Implemented Command Pattern to control cards and chips for betting
Created AI Opponents with personalities
Designed and utilized Automation & Telemetry
Top down shooter
Unity C#
Solo Project
Playable in browser
Solo Gameplay Programmer
Utilized Jerk, Acceleration, Velocity to control entities in the world
Dynamic hitstop, text feedback, and bullet time
Multi-component bossfight with individual limbs
Designed & Utilized Automation & Telemetry